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SETH

ZBrush, Blender, Substance painter, Cinema 4D, Redshift

This project explores how Egyptian mythology can be adapted into a modern video-game character while remaining grounded in historical research. I designed and created a 3D model of the Egyptian god Seth, inspired by visual references from the 19th and 20th Dynasties of ancient Egypt (1295–1069 BCE).

The work covered the full game-character pipeline, from concept development and high-poly modelling to retopology, UV mapping, texturing, posing, and final rendering. The goal was to create a game-ready character that combines historically informed details with video-game design standards.